The adventurers life isn’t easy. Around every corner there are evil wizards, mad scientists, dangerous puns and fickle GMs. Two-Score and friends continue their investigation into assinations, regular murders, and even encounters a cube of unusual composition. Here we go.
Welcome back everyone, for another of the (in)famous bard’s tales. Our investigators uncover lies, betrayal and conspiracy, in this exciting edition of Two-Score’s Two-score Tales™. Take it away Two-Score!
The powerful conclusion to Two-Score’s second tale:
Here it is, you’ve been waiting all this time for it. It’s Two-Score’s powerful, heroic and all around impressive return. Buckle in for hack-and-slash, swashbuckling, demons and dragons.
I just can’t get this character out of my head. Two-Score+TenPence just cannot stop writing poems about himself.
I can’t help but over prepare anything I do, so, naturally I started writing as many limericks as I could to give flavour to my spells and songs. I only know a little bit about some of the other characters, so I thought I’d start with some PC specific stuff and work from there.
Starting a new D&D campaign means making a new character. Here’s Two-Score+TenPence’s backstory from his own mouth.